import QtQuick
import QtQuick3D
import QtQuick.Timeline

import Utils

import "../"
import "../../charactor"
import "../../animate"

SceneBase {
    id: scene

    DirectionalLight {
        id: directionalLight
        x: -0
        y: 504.877
        eulerRotation.z: 79.95518
        eulerRotation.y: -88.15429
        eulerRotation.x: -49.53022
        castsShadow: true
        shadowMapQuality: Light.ShadowMapQualityLow
        z: 311.26471
    }

    AnimationBinder{
        source:animate
        target:playerModel
    }

    DefaultCharactor{
        id:playerModel
        x: -41.96
        y: 425.343
        z: -29.40916

    }



    Sit {
        id:animate

        property TimelineAnimation ta:timeline.animations[0]
    }

    Node {
        id: __materialLibrary__


    }

    TemplateWorld {
        id: templateWorld
    }
}
